PICK YOUR POISON - HIGH SCORES
# | Name | Score | Turns |
1 | aGrantSmells | 2147483647 | 0 | 2 | aGrantSmells | 2147483647 | 0 | 3 | aGrantSmells | 2147483647 | 0 | 4 | GrantSmells | 2147483647 | 0 | 5 | hi | 2147483647 | 1 | 6 | Liteman | 2147483647 | 629 | 7 | oyveyizmir | 2147483647 | 881 | 8 | Liteman | 2147483647 | 1184 | 9 | Liteman | 103639234 | 1638 | 10 | ErikSucks | 12665195 | 344 |
| |
# | Name | Score | Turns |
11 | AaronIsKing | 3961942 | 557 | 12 | Felix | 1228395 | 350 | 13 | HappyNewYear | 895556 | 574 | 14 | Peterrr | 710206 | 507 | 15 | Andrew | 454267 | 349 | 16 | IAmLegend | 302071 | 355 | 17 | Jerbear | 218410 | 307 | 18 | Janchasange | 165388 | 385 | 19 | oct152021 | 165179 | 236 | 20 | ShakeYrTrees | 117816 | 162 |
| |
# | Name | Score | Turns |
21 | Grant | 115213 | 206 | 22 | Cowboysuck | 93997 | 155 | 23 | Meep | 92755 | 186 | 24 | Wiwaxia | 88741 | 155 | 25 | Ruby is back | 86443 | 342 | 26 | Yummy dog | 77233 | 198 | 27 | Angry marine | 69034 | 242 | 28 | Tim Host | 54663 | 318 | 29 | UnWanted | 48293 | 169 | 30 | Boston | 39912 | 330 |
|
|
PICK YOUR POISON - INSTRUCTIONS
- Look at your choices, pick the best option, repeat. That's it!
- The effects; are more complex than you'd think.
- Multipliers multiply the next options, shield protects from negative effects, bonus percentage is added to your final score.
- Your score doesn't count until you end the game. Good luck!
|
PICK YOUR POISON - EFFECTS
Name | Effect Description |
No effect | ...Self-explanatory. Preserves shields and multipliers. |
score +# | Adds (or subtracts) a constant to your score. Constants scale throughout the game. |
score +#% | Adds (or subtracts) points equal to that percentage of your current score. |
mult +# | Adds to (or subtracts from) your multiplier. The potential effects are all amplified by your mult; for instance, if your mult is 2, all effects do twice as much. The multiplier is already taken into account when the choices are displayed. It wears off after one use (but stays if nothing happens or you "stack" multipliers). |
mult x# | Multiplies your multiplier by an amount. Yes, I said that correctly. |
bonus +# | Adds to (or subtracts from) your bonus percentage, which is added to your score when you submit (1 bonus point = +1% final score). |
Repeat change | Repeats last effect on your score/multiplier/bonus. Does not restore shields. |
Negate change | Negates last effect on your score/multiplier/bonus. Does not restore shields/used multipliers. |
Shield next | Gives you a shield, which for the next choice protects you from negative effects. Disappears after one choice (regardless of whether or not it's used) unless nothing happens. |
Back to peak | Returns you to your peak score. |
Revert by # | Returns your score to what it was that many turns ago. |
Scramble score | Scrambles the digits in your score to form a new number. |
Surprise ... | The most complex effect (seriously). Randomly selects one of the above effects. If a (+) or (-) is in the effect name, then only positive or negative effects (respectively) will be chosen. Surprise effects can also contain lv2 or lv3, which increase the potency of the effect. Some effects (e.g. +100% score) can only be selected by higher level surprises. |
Back to Instructions
|